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 Home  » C and CPP » Tips and Tutorials

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Tips and Tutorials


 Programming in C++ : Rules and Recommendations

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The purpose of this document is to define one style of programming in C++. The rules and recommendations presented here are not final, but should serve as a basis for continued work with C++. This collection of rules should be seen as a dynamic document; suggestions for improvements are encouraged. A form for requesting new rules or changes to rules has been included as an appendix to this document.
   Price:free    Rate:  2.0(out of 5)    Vote:1  
 

 ANSI C++

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Programs written in ANSI C++ can be more predictable, more readable, and more robust. An integral part of ANSI C++ is the standard library with its rich set of prefabricated abstractions. Using the library, a programmer can easily solve problems with a few C++ statements that in pre-standard C++ required deep thought and significantly more lines of code. The result is a visible reduction of complexity in ANSI C++ programs.
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 Game Programming in C

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A good tutorials for beginners who have never drawn a pixel on the screen, and has nowhere to get started. This tutorial is for C programmers who want to start learning game programming.
   Price:free    Rate:  4.5(out of 5)    Vote:5  
 

 Graphics.h - C Language Reference

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Graphics programming in C Language is discussed rarely. This tutorial discusses some important functions of graphics.h in C Language, at the end there is a simple program to demonstrate the use of graphics functions.
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 Industrial Strength C++

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This free ebook defines a C++ coding standard that should be valid and usable for almost all programmers. ISO 9000 as well as the Capability Maturity Model (CMM) states that coding standards are mandatory for any company with quality ambitions. Developing such a coding standard is, however, a non-trivial task, particularly for a complex multi- paradigm language like C++. In this ebook we give you a good start for a programming standard for a particular company or project.
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 Basic C++ functions

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This is a tutorial in which the people who are visiting can gather knowledge about functions on C and C++. This tutorial elaborately discusses about two functions which are coded differently but give same results. By the end of the tutorial the visitors can use C and C++ functions effeciently.
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 The Design of C++0x

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In this article, Bjarne Stroustrup examines the main principles used to guide the development of C++0x, the next version of the C++ Standard.
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 Beginning Visual C++ 6.0

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This is an useful tutorial through which you can gain more knowledge about the Visual C++ programming concepts. The author teaches you about the method of declaring variables in VC++, various datatypes, operators, in-built functions such as c-in, c-out and various string maninpulation functions such as toupper tolower, compare, replace etc., control statements, arrays etc., The author also tells you about the file handling mechanism in VC++.
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 Adding Reference Counting to the SSCLI

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Moving to a garbage-collected environment in the Common Language Runtime has, for the most part, made memory leaks a problem of the past. However, the lack of deterministic finalization implied by the garbage collection scheme makes management of non-memory resources more difficult. The C++ community has found that the "resource acquisition is initialization" [1] idiom is very effective in managing those resources that need to be freed as soon as possible.
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 Connecting To Mysql Database

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This is a small tutorial that shows how to use MYSQL C++ API to connect to MYSQL.
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